THE EFFECTIVENESS OF USING GAMIFICATION TO UNDERSTAND SIMPLE PRESENT TENSE AT THE FIRST GRADE

Authors

  • aminah Aminah Amma Kulsum Sekolah Tinggi Keguruan dan Ilmu Pendidikan Al-Amin Indramayu
  • Supriyani Sekolah Tinggi Keguruan dan Ilmu Pendidikan Al-Amin Indramayu
  • Kunah Sekolah Tinggi Keguruan dan Ilmu Pendidikan Al-Amin Indramayu

Abstract

This research is entitled “The Effectiveness of Using Gamification to Understand Simple Present Tense at the First of MTs Al-Amin Anjatan”. The background of this study is the low understanding of simple present tense among students, especially beginners. The objectives of this research are: (1) to examine the effect of using gamification on students’ understanding of the simple present tense, and (2) to identify the difference and effectiveness of gamification in English language learning.The research method applied was quantitative with a pre-experimental design (one group pre-test post-test design). The population consisted of 49 seventh-grade students of MTs Al-Amin Anjatan in the 2024/2025 academic year, with a sample of 31 students randomly selected. The instrument used was a validated multiple-choice test, and the data were analyzed using the paired sample t-test. The results of the data analysis show that the significance value (two tails) of 0.000 < 0.05 indicates a significant difference between the pre-test and post-test. From the pre-test and post-test measurements, there was a 79% increase in the scores for understanding the simple present tense. This shows that the gamification method is effective in improving the understanding of first-grade students at MTs Al-Amin Anjatan regarding simple present tenses.

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Published

2026-07-26

How to Cite

Aminah Amma Kulsum, aminah, Supriyani, & Kunah. (2026). THE EFFECTIVENESS OF USING GAMIFICATION TO UNDERSTAND SIMPLE PRESENT TENSE AT THE FIRST GRADE. GENAWUAN, 7(1), 88–98. Retrieved from https://genawuan.stkipalaminindramayu.ac.id/index.php/genawuan/article/view/89